TEDx Talks: How Augmented Reality Will Change Education Completely

eLearning, Multimedia

Instructional Realities

Florian Radke talks about how Augmented reality is not a toy, it’s a powerful tool that will help solve some of the worlds biggest problems. If we do it right, it can be the next great platform for education, human connection and productivity. Like Iron man, we all will soon be surrounded by data and 3D models that we can interact with, as early as the year 2025.

Florian is currently leading communications at Meta, an augmented reality (AR) company that is one of the companies at the forefront of designing our AR future. Meta’s focus is not on creating experiences that distract or pull us out of the real world, but rather that enhance our natural environments and facilitate greater learning and communication than has been available before. The possible applications range from more immersive classroom learning to a collaborative creative tool that can be used in real time…

View original post 32 more words

Is Virtual Reality a Good Idea?

eLearning, Multimedia, Training

Have you seen the trailer for the movie Ready Player One? If you haven’t, watch it below.

I bring this up because it got me thinking about the future of Virtual Reality and its benefits and implications for continuing to advance this technology. I decided to continue exploring this topic and begin creating a Pecha Kucha presentation for one of my master’s classes this semester. I’m particularly interested in learning more about its current uses in gaming, technology, and education.

Currently, VR is making a comeback and trending in delivering immersive experiences to learning with many benefits in information retention and learner engagement; however, there are some questions about VR that we can’t possibly know the answer to just yet, so we’re forced to speculate and imagine. After watching the trailer for Ready Player One, I began asking myself the following questions:

  • As VR’s technology improves and develops, could the level of stimulation experienced in VR lead to confusion in the real world?
  • Since VR is physically risk-free, might we get too used to being able to survive large falls and end up having more accidents? Or,
  • Could virtual reality prove to be so compelling in the future that we end up choosing it over the real world?

Although these questions do scare me a bit, my stance is definitely pro-VR. Do I think VR will be the doom of our society? No, I think our leaders should be concerned with other issues.

With this project, I hope to address current and future benefits of VR as well as potential implications. Since VR is an emerging trend in the learning community, I believe educators and workplace trainers will find this insightful.

Learning Objectives:

With this project, I hope viewers will…

  1. Identify differences between Augmented Reality (AR) and Virtual Reality (VR).
  2. Recognize VR benefits in immersive learning.
  3. Seek VR devices to implement as potential learning solutions in workplace and classroom settings.

Tools and Technologies

Here is where I need your help. If you haven’t looked it up by now, a Pecha Kucha is a presentation style in which 20 slides are shown for 20 seconds each (6 minutes and 40 seconds in total). To do this, I need an easy-to-use video editing tool. I plan on using a program called Filmora, but I’m curious to know any opinions about this program from anyone that has used it.

So what do you think about VR? Sound scary or exciting? Let me know below.