PODCAST – Equity, Privilege, and Diversity in eLearning

Audio, eLearning, Multimedia, Podcast

This is my first attempt at a podcast. It’s a little rough but I plan on improving and continuing to share with you my thoughts on instructional design, adult learning, learning trends, and anything related to language (I love it!).

Listen in and contribute to the discussion. I’m open to your suggestions, thoughts, and overall feedback about the podcast.

For this podcast, I’m talking about the need of resources for Spanish-speaking Hispanics and how it affects their access to health benefits and healthcare services. Click play and read along if you would like. Thanks for listening!

Music credit: Autumn Leaves by Axian & Jsan.

 

What can you do to assist this community?

I’m interested to hear your thoughts about this topic and your ideas for diversifying our resources for Spanish-speakers. Does your workplace offer materials in other languages? Do you know someone who does that for a living?

Use the comment section below to continue this discussion. You can also connect with me via social media and follow my blog to stay up to date about new trends in instructional design and eLearning.

TEDx Talks: How Augmented Reality Will Change Education Completely

eLearning, Multimedia

Instructional Realities

Florian Radke talks about how Augmented reality is not a toy, it’s a powerful tool that will help solve some of the worlds biggest problems. If we do it right, it can be the next great platform for education, human connection and productivity. Like Iron man, we all will soon be surrounded by data and 3D models that we can interact with, as early as the year 2025.

Florian is currently leading communications at Meta, an augmented reality (AR) company that is one of the companies at the forefront of designing our AR future. Meta’s focus is not on creating experiences that distract or pull us out of the real world, but rather that enhance our natural environments and facilitate greater learning and communication than has been available before. The possible applications range from more immersive classroom learning to a collaborative creative tool that can be used in real time…

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Is Virtual Reality a Good Idea?

eLearning, Multimedia, Training

Have you seen the trailer for the movie Ready Player One? If you haven’t, watch it below.

I bring this up because it got me thinking about the future of Virtual Reality and its benefits and implications for continuing to advance this technology. I decided to continue exploring this topic and begin creating a Pecha Kucha presentation for one of my master’s classes this semester. I’m particularly interested in learning more about its current uses in gaming, technology, and education.

Currently, VR is making a comeback and trending in delivering immersive experiences to learning with many benefits in information retention and learner engagement; however, there are some questions about VR that we can’t possibly know the answer to just yet, so we’re forced to speculate and imagine. After watching the trailer for Ready Player One, I began asking myself the following questions:

  • As VR’s technology improves and develops, could the level of stimulation experienced in VR lead to confusion in the real world?
  • Since VR is physically risk-free, might we get too used to being able to survive large falls and end up having more accidents? Or,
  • Could virtual reality prove to be so compelling in the future that we end up choosing it over the real world?

Although these questions do scare me a bit, my stance is definitely pro-VR. Do I think VR will be the doom of our society? No, I think our leaders should be concerned with other issues.

With this project, I hope to address current and future benefits of VR as well as potential implications. Since VR is an emerging trend in the learning community, I believe educators and workplace trainers will find this insightful.

Learning Objectives:

With this project, I hope viewers will…

  1. Identify differences between Augmented Reality (AR) and Virtual Reality (VR).
  2. Recognize VR benefits in immersive learning.
  3. Seek VR devices to implement as potential learning solutions in workplace and classroom settings.

Tools and Technologies

Here is where I need your help. If you haven’t looked it up by now, a Pecha Kucha is a presentation style in which 20 slides are shown for 20 seconds each (6 minutes and 40 seconds in total). To do this, I need an easy-to-use video editing tool. I plan on using a program called Filmora, but I’m curious to know any opinions about this program from anyone that has used it.

So what do you think about VR? Sound scary or exciting? Let me know below. 

It’s All CARP

eLearning

You’re probably asking yourself “did I read that right?” – Yes, CARP. And no, this post is not about the fish.

If you design presentations, documents, advertisements, web sites, or any other creative product, you should be following CARP rules to evaluate the layout and overall design. You don’t have to be a design student to create visually appealing and engaging designs as long as you think of CARP. 😉

So What is CARP?

CARP aka The Four Key Principles of Design: Contrast, Alignment, Repetition, and Proximity.

Take a look at this infographic about Rewiring the Brain by Csaba Gyulai. What are your first thoughts? 

Infographic_Rewiring the Brain-cropped2

CONTRAST

The idea behind contrast is to avoid elements on the page that are merely similar. If the elements (font, size, line thickness, shape, space, etc.) are not the same, then make them very different. Contrast is often the most important visual attraction on a page.

Infographic: We can see examples of contrast all over this infographic. The most evident is the change in text color within paragraphs to draw the reader’s attention. It emphasizes important information the author wants readers to remember.

Although graphics are more engaging, text is just as important. Headings are used to separate different sections of information. For example, the designer of this infographic chose to change the text size and font for each heading and made them stand out further by making them bold. Subheadings, like the ones shown in the synapses section of this infographic, are the the same font as the paragraph text but made bold to have them stand out, e.g., birth, 3 yrs old, and adult brain.

ALIGNMENT

Nothing should be placed on the page arbitrarily. Every element should have some visual connection with another element on the page. This creates a clean, sophisticated, fresh look.

Design beginners tend to make the mistake of putting text and graphics on page where ever there happens to be space, often without regard to any other items on the page. This creates a lack of alignment which is probably the biggest cause of unpleasant-looking documents.

The purpose of alignment is to unify and organize the page.

Infographic: When looking at the synapses section, although each human silhouette is a different size, it is evident they are related to each other because they are equally spaced and aligned. The text pertaining to each age group is also aligned to the related graphic.

Further down the infographic, the use of horizontal and vertical break lines help readers determine which text and graphics are related to the information given. This is clear with the sections about pathways and neuroplasticity.

REPETITION

Repeat visual elements of the design throughout the piece. You can repeat color, shape, texture, spatial relationships, line thicknesses, sizes, etc. This helps develop the organization and strengthens the unity. Repetition adds visual interest which is more likely to be read.

Repetitive elements also help to create movement by leading the viewer’s eye from one area of the design to the next. Sometimes the repeated items are not exactly the same objects, but objects so closely related that their connection is very clear.

Infographic: Repetition is evident with the designer’s color palette. As I mentioned previously, emphasized text is a different color. In this infographic, the reader is trained to pay close attention to maroon text throughout the infographic because it contains information that is more important to remember than the rest of the text.

PROXIMITY

Items relating to each other should be grouped close together. When several items are in close proximity to each other, they become one visual unit rather than several separate units. This helps organize information and reduces clutter.

Proximity is perhaps one of the most important principles of design because it acts as a glue for all other principles. I recommend starting with proximity when designing a layout.

Be conscious of where your eye is going: where do you start looking; what path do you follow; where do you end up? Then after you read it, where does your eye go next? There should be a logical progression through the piece, from a definite beginning to a definite end.

Infographic: It is common to see many infographics with a narrow vertical layout such as this one. I think this is a logical way of keeping short pieces of information together or condensed rather than spread out horizontally along a page. Using break lines was a great design choice to keep text and graphics from spilling over into unrelated sections.

More About CARP

CARP is also known as CRAP 🙂

Hope you learned something new about design today. Want to learn more about CARP? Take a look at the following video by 2GeeksThinking.